XY OU Mega Gyarados and Gothitelle

INTRODUCTION
idk i mean this is my first decent competitive team and my first rmt thread. hello​

THE TEAM



Gyarados @ Gyaradosite
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Earthquake
- Waterfall
- Substitute

Okokokok I already know all you guys are gonna be like "WHY DO YOU HAVE SUBSTITUTE" but hear me out. I find Substitute to be an incredibly helpful move on Gyarados. First off it's good for scouting and seeing what attacks the opponent will have. Additionally since Sub isn't used much on M-Gyara many people will try to cripple it with a burn or whittle it down with Toxic, so you can set up a Sub and potentially set up. It's always really handy to have a sub up while sweeping because otherwise priority will stop you cold, such as Talonflame's Brave Bird, Conkeldurr's Mach Punch, and Thundurus' Prankster Thunder Wave. Also, if your opponent wants to try and squander your sub with some Intimidate Pokemon, Sub blocks that of course. Lastly, Substitute is great for setting up on bulky Water types! You're a madman if you attempt to Dragon Dance on a Vaporeon, knowing that the 100% 30% burn chance with Scald is coming. But with Sub you can easily set up on Scald users.
Okay so I just wrote an essay about why I use Substitute but luckily for you guys the rest is very straight forward. Dragon Dance, EQ, Waterfall, all common moves for Gyarados. Jolly nature as opposed to Adamant because with Jolly I will outspeed Mega Manectric at +1.​


Gothitelle @ Choice Specs
Ability: Shadow Tag
EVs: 32 HP / 4 Def / 252 SpA / 220 Spe
Modest Nature
- Trick
- Hidden Power [Fire]
- Psychic
- Thunderbolt

It's always such a nice feeling to be able to use your favorite Pokemon competitively. Though currently in UU, Gothitelle is still a huge threat in OU. Gothitelle has two purposes on this team - cripping bulky Pokemon, such as Chansey, with Trick and taking out threats to Gyarados to help it sweep. HP Fire lets me destroy the likes of Ferrothorn and Scizor. I run 220 speed EVs to outpace bulky Landorus-T, Rotom-W, Mega Venusaur, and much more. The rest is dumped into SpAtk and HP.​


Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Knock Off

Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 228 HP / 36 Atk / 244 SpD
Relaxed Nature
IVs: 0 Spe
- Spikes
- Leech Seed
- Power Whip
- Gyro Ball

Two bulky-ass Mons to spam hazards and help Gyarados sweep, not much else to say here. Knock Off is just a random move thrown onto Landorus-T because it's the best move in the game, right? Realistically it's a nice move and can help smack the Lati twins that like to switch in on EQs and threaten me out with Draco Meteors or Defog. Ferrothorn with Rocky Helmet and Iron Barbs punishes anything that tries to Rapid Spin.
UPDATE- Gave Ferrothorn 36 Atk EVs so its Gyro Ball would always break the Sub of 252 HP 0 Speed Mega Mawile


Starmie @ Splash Plate
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Rapid Spin
- Scald
- Psychic
- Ice Beam

Originally I just threw Starmie in on the team because I needed a special attacker that could get rid of hazards, but I was surprised by how much work Starmie put in. Most of the work it does comes from Analytic, where if the opponent switches (or if the opponent happens to be faster than Starmie), your attacks do 1.3x more damage. That's as much as a damn Life Orb boosted attack. With Splash Plate I still have some strength but I don't lose the HP with Life Orb, which is important. Additionally there have been times when I have been able to bluff a Specs. One time a Venusaur switched into Starmie's Scald and took about 35%. The opponent must've figured that I was Specs and Mega Evolved, but I just killed it with Psychic the next turn. Ice Beam's just a nice move to have with Dragons n' such.


Thundurus (M) @ Power Herb
Ability: Defiant
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Thunderbolt
- Superpower
- Fly
- Wild Charge

Now this set seems all sorts of messed up, but hear me out. Essentially this is a Thundurus that can switch into Defogs, get the +2 Attack, and start spamming powerful physical attacks. But there's a catch - I have Tbolt on there seemingly randomly. Why is this? Early game when using Thundurus I will only be using Thunderbolt, maybe Superpower too if I feel the need to, to fool the opponent into thinking I'm just some standard specially attacking Thundurus. This lets them Defog a lot more freely without fearing anything, and then WHAM they have to deal with a +2 Thundurus. Fly Power Herb may sound dumb but it helps immensely with a lot of threats, like Mega Venusaur. I was considering putting on Knock Off for Latios and Latias, but Fly destroys them anyways (+2 252 Atk Thundurus Fly vs. 4 HP / 0 Def Latios: 324-382 (107.2 - 126.4%) -- guaranteed OHKO).


(cheesy team with back turned here)

REPLAYS
http://replay.pokemonshowdown.com/ou-143750292
http://replay.pokemonshowdown.com/ou-143875380 (Against Snowflakes, one of the mods on Showdown. TWO PERCENT GOD DAMMIT)
http://replay.pokemonshowdown.com/ou-143975937
http://replay.pokemonshowdown.com/ou-144182269

 
Last edited:

Unbirthday

TOP QUALITY POSTS
Hey, you are quite weak to fast sweepers that can hit all your Pokemon hard, most notably Mega Manectric but also stuff such as Greninja. Mega Manectric can at worst 2HKO everything on your team with the combination of Hidden Power Ice, Overheat/Flamethrower and Thunderbolt. Volt Switch also allows it to avoid getting trapped by Gothitelle. For that reason, I would give Landorus-T a Choice Scarf and move Stealth Rock onto Ferrothorn over Spikes (Spikes in general are pretty ineffective in XY for the most part, and Thundurus taking advantage of Defog with Defiant doesn't really change that). Choice Scarf Landorus also allows you to use the combination of U-turn and Gothitelle to its fullest, making your opponent wary of going to Pokemon such as Skarmory against Landorus-T. While breaking Mawile's Substitute with Ferrothorn sounds nice on paper, most of the time, it will have Intimidated you anyway allowing it to get up a Substitute regardless. Fire Fang Mawile also exists, and OHKOs you before you can move, so I would suggest just removing its Attack EVs and giving it slightly more Special Defense to better handle Greninja. Furthermore, to give your Ferrothorn a lot more longevity, I would also give it Protect over either one of your attacking moves, probably Power Whip, and Leftovers over Rocky Helmet. I feel as if Bisharp is still troublesome for your team, but between Iron Barbs damage, Mega Gyarados being able to kill even +2 Bisharp and its inability to come in against anything, you should be fine if you play it smart.

Finally, I would also suggest altering Thundurus' set somewhat as Gothitelle should generally be able to trap Venusaur, making Fly rather pointless to have. Latios is also pretty troublesome for your team, especially as they carry Hidden Power Fire, so Knock Off is definitely a good addition. I would also suggest putting Hidden Power Ice over either Wild Charge or Thunderbolt as Defiant Thundurus with Thunderbolt is definitely a thing, so your comparatively lower damage output with uninvested Thunderbolt will tip any good player off that you have a lot of investment in Attack instead. Hidden Power Ice allows you to deal considerable damage to Gliscor without any boosts and defeats Landorus-T and Landorus-I in one hit without any defiant boosts which is pretty huge. You can keep Wild Charge to really cause damage after a Defiant boost, but Thunderbolt still stays an option to avoid the nasty recoil. I would also change its item to Life Orb as Power Herb is now useless.


Landorus-T (M) @ Leftovers
Ability: Intimidate
EVs: 24 HP / 252 Atk / 232 Spe
Jolly Nature (+Spd, -SAtk)
- Earthquake
- Stone Edge
- U-turn
- Superpower


Ferrothorn (M) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Sassy Nature (+SpD, -Spe)
- Leech Seed
- Protect
- Stealth Rock
- Gyro Ball


Thundurus (M) @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature (+Spd, -SDef)
- Thunderbolt / Wild Charge
- Superpower
- Knock Off
- Hidden Power [Ice]
 

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